Releases: daz3d/DazToBlender
Releases · daz3d/DazToBlender
DazToBlender 2022.1.9
This is a bugfix update with the following changes:
- Supports Blender 3.2 for embedded plugin installer
- Support for Rigify on Blender 3.x
- Bugfix Animation export, Blender 3 ShapeKeys UI.
- Restore JCM support to the previous release.
- Please refer to the DazToBlender 2022.1 page for more information about this release.
DazToBlender 2022.1.5
New in this version:
- C++ rewrite of Daz Studio Plugin
- Integration with Daz Bridge Library
- Support for Blender 3.x
- Automated Normal Map Generation
Morph fixes + Custom Export Path
Bugs Fixed:
- Poses not working on Root Bone
- Poses now being applied correctly when multiple characters are being exported
- Male facial rig broken when using Rigify
- Dropdown added in Morph List allowing the control of morphs for multiple characters in one scene
- Option to Refresh the Dropdown in the morph list to allow the reopening of blender scenes with the morphs still being available
New Features / Additions:
- Support for importing multiple figures with morph list work
- Dropdown to choose between different figure's morphs
- Option to customize Export Path for Blender, allowing you to move where blender exists
- Go to Import Settings
- Check use Custom Path
- Choose the folder that you wish to use
- Allow Collect Textures to work relative to user's export (sharing of export files between computers)
- Can now disable remove incompatible nodes during export
- Can now disable morph optimization
Updates to Support Figure Compatibility:
- Changed the Figure export logic allowing more then just Genesis Characters to export in that method
- This will allow export of any Asset as a figure if the type is Actor/Character
- Basic Support for DzLegacyFigures
Morph Optimizations + Some Bug Fixes
Morph Updates
- Created a controller that allows morphs that are being manipulated to also still be independently controlled
- (only for visible, non-hidden morphs)
- By default, the morph prefix is removed, but an option exist if you would like to disable it
Morph Optimizations
- Deleted morphs that shouldn't have been included on the children objects (i.e. morphs that use a logic of checking if the figure has the
bone, an alias, or the morph itself on the children object) - Deleted morphs that don't exist in Daz but still export
General Updates
- Multiply the 2nd Stage Drivers by zero (if first stage does not exist)
- Solved an issue where some versions of 2.83 and 2.92 fail
- Consolidated the settings under General Settings and renamed to Import Settings
- Allow users to disable the viewport changes for the display settings
- Optimizations made to check if bone is weighted before adding it as included mesh
More Morph Optimizations + Some Bug Fixes.
- Solve issue where some versions of 2.83 and 2.92 will fail.
- Combined the the Settings all under general settings and renamed to Import Settings.
- Allow the user to disable the viewport changes for the display settings.
- By Default the morph prefix is removed but, an option exist if you would like to disable it.
- Optimization made to check if bone is weighted before adding it as included mesh.
Better Morph Support and Optimizations
- Create a Controllers that allows morphs that are being controlled to still be controlled themselves only for non-hidden morphs
- Multiply the 2nd Stage Drivers by zero if first stage does not exist.
- Optimize Morphs
- Delete the morphs that shouldn't be on the children objects. Uses a logic of checking if the figure has the bone, an alias, or the morph itself on the children object.
- Delete morphs that don't exist in Daz but export.
Genesis 2 and 1 Basic Support + More
- New Export Logic
- Will Check if Node found is a Character if not it will export as Environment/Prop.
- Will also unparent and reparent Characters that are in Groups.
- Able to Export Genesis and Genesis 2 Figures as Characters …
- Does not support Genesis 1 and 2 Skinning Method will automatically convert weights
- Fixed Offset
- Some morphs will translate skeletons now it will take that account in fixing skeletons
- Added Figure Data to DTU.
- Code Refactor Updates
- Added some morph presets to simplify export process
- Added Refresh Button on Dropdown to reload the dropdown menu if Character is missing.
- Morph Updates
- Fix the ErcMultiply execution in blender to have it apply correctly.
- Added an option to disable Morph links during export.
- Fixes multiple morphs on one controller.
- For example Surprised Morph for Genesis 8.1 is made of multiple morphs now it will export them separately as the default option. - Updates to Drivers Additions to match better to Daz setup
- Add new function to bulk remove the morph prefix
- Choose your Asset in the dropdown and run
- Rigify Updates
- Moved Rigging to its own panel.
- Fixed face not following when morphs are on the import
- Bug Fixes
- Fixed Python Error Runtime Error Change Size during Iteration
- Allow Bridge to Skip over FBX error in some cases the script will fix errors in the FBX importer.
- Add Option to Collect Textures
- Add support for 2.93
Shape Key bug fix + additional export option
- Add an option to collect textures
- This will include paths of all the external textures in the dtu.
- Bugfix
- Fixed “TypeError” issue when importing a character with hand and leg JCMs to the Blender.
Daz to Blender - Bug Fixes + More
- New Export Logic
- Will Check if Node found is a Character if not it will export as Environment/Prop.
- Will also unparent and reparent Characters that are in Groups.
- Able to Export Genesis and Genesis 2 Figures as Characters …
- Does not support Genesis 1 and 2 Skinning Method will automatically convert weights
- Fixed Offset
- Some morphs will translate skeletons now it will take that account in fixing skeletons
- Added Figure Data to DTU.
- Code Refactor Updates
- Added some morph presets to simplify export process
- Added Refresh Button on Dropdown to reload the dropdown menu if Character is missing.
- Morph Updates
- Fix the ErcMultiply execution in blender to have it apply correctly.
- Added an option to disable Morph links during export.
- Fixes multiple morphs on one controller.
- For example Surprised Morph for Genesis 8.1 is made of multiple morphs now it will export them separately as the default option. - Updates to Drivers Additions to match better to Daz setup
- Add new function to bulk remove the morph prefix
- Choose your Asset in the dropdown and run
- Rigify Updates
- Moved Rigging to its own panel.
- Fixed face not following when morphs are on the import
- Bug Fixes
- Fixed Python Error Runtime Error Change Size during Iteration
- Allow Bridge to Skip over FBX error in some cases the script will fix errors in the FBX importer.
- Add Option to Collect Textures
Python Error + Option to Disable Updating of Viewport
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When we change the scale of the mesh we are updating the Scene Units, Viewport, and Camera to work better with your larger mesh.
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If you wish to not have this feature turned on now you can skip it completely but, still scale the object.
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Also, if you do not have a camera in your scene it will not fail and just skip editing the camera.