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Releases: daz3d/DazToBlender

Morph update - “Spring Cleaning Update”

09 Apr 20:29
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New Features:

  • New morph selection dialog during export.

    • Auto-generate a list of every morph in your export, including clothing and hair morphs
    • Filter through your morphs to highlight and select which ones you would like to export.
    • Create morph presets to be reused with any figure of your liking.
    • This script will automatically grab all associated morphs that are being controlled by your morph in this selection.
  • Added an option to disable morphs exporting out of Daz.

  • Changed location of exported files to: /Documents/DAZ 3D/Bridges/Daz To Blender/

  • A new UI design for the Blender side of the bridge. New options are explained below;

    • Pose Tools
      • Choose from your figure imported in the dropdown and import them from Daz Studio in a pose.
      • Checkbox to add poses to Pose Library
    • Morph List
      • Get controllers (using the same name in Daz) that will let you control all of your imported morphs that aren’t being automatically driven,
        even when you are in pose mode.
      • Available controllers are separated into groups based on the corresponding mesh names.
    • Material Settings
      • Checkbox to combine duplicate materials at import
    • General Settings
      • Dropdown for scaling options
      • Refresh all Daz figures
        • Refresh dropdown of figures in your scene (useful for when your figure isn’t in the choices)
        • Note: only works with figures in the newest update (2.3.1) and forward.
        • Moved “Remove all Daz” to “General Settings”.
    • Commands List
      • This is WIP but, is a list of all the commands you can use and the command box.
  • Automatically create a pose library with the imported pose

  • Added a new option to import poses directly from (.duf) files and automatically save them directly to your pose library

  • Automatically combine duplicate materials during import

  • Added a new option to scale figure mesh with three different options:

    • Real Size (centimeters/Daz scale)
    • x10
    • x100 (meters)
  • Setup auto-drivers for morphs imported into the scene.

    • Currently, ERC Keyed Drivers are limited support.
    • Currently, drivers for morphs that control bones are not supported.
  • Automatically setup settings correctly for materials when using Transmission (Eevee) - Screen Space Refraction

  • Automatically set Blending Mode for materials using Alpha/Opacity maps, (this is needed for Eevee Renders).

  • Added basic support for materials using: Irayuber, AoA_Subsurface, omUberSurface, and DAZ Studio Default.

  • Added support to import in characters that have deleted faces on the figure.

Bug Fixes:

  • Improved compatibility for Mac OS. (for Blender)
    • Will not fix compatibility issues with your version of MacOS.
  • Fixed folders; previously, not all were being deleted from your import.
  • Fixed skeletons importing a different size than the base figures in Daz from a Full body morph.
  • Fixed Skeletons importing incorrectly if you scale the bones in Daz Studio
  • Fixed the skeletons of props being incorrect.
  • Fixed locations of props and environments being incorrect after import.
  • Fixed child objects morphs not being controlled by the Main Controller.
    • i.e: eyelashes not moving when using the figure head morphs.
  • Fixed scale being incorrect when importing figures of different sizes.
  • Fixed Incorrect Rotation on Hip Bone Custom Shape

More Morph fixes + Other fixes

06 Apr 03:01
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Pre-release
  • Fix Rotation on Hip Custom Shape.
  • Add a list of helpful links to redirect within the UI
  • Pop up the first time with the location of your exports when running the plugin.
  • Get Limits for Morphs Directly from Daz Studio
  • Add a basic search bar to choose your morphs.
  • Fix error when adding pose to bone of rotation order "ZYX"
  • Fix incorrect setup for drivers on the "XYZ" Bones (Daz Order)
  • Fix Error of Erc Keyed Drivers not working on Bones with Negative Rotation.

Fixed Small Syntax Error

02 Apr 07:00
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Pre-release
  • Fixed Error that does not allow plugin to load in Blender

ERCKeyed Drivers Basic Support!

02 Apr 03:30
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Pre-release

Basic Support for ERCKeyed Drivers (for example the knees and elbows morphs will now be driven automatically)
This is a linear comparison so it will not drive the same as Daz Studio Currently.
Add Controls in the Ui for Clothing and Hair too.
Fix a bug where sometimes Normal Map Strength will be a Color.
Fixed some Directory issues that appeared on Mac OS.

Blender Morph UI + Others

31 Mar 01:48
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Pre-release

Fixed Skeleton being incorrect for Characters with different sizes than Default Genesis Figures.
Fix import failing if Genesis Figure has deleted faces
Fixed Ik controllers not working
Fixed Limits on morphs
Fixed Pose not importing if you aren't in Pose mode.
Fixed Morphs being added more then once at export
Added Scale of character from Daz
Added Checkbox to skip Morphs
Added Button to get Morphs being controlled by your choices
Added UI to control all the Morphs you exported
Tweaked Morph Drivers

Small Fix

26 Mar 09:19
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Small Fix Pre-release
Pre-release
  • Fixed an issue where the export folder was being deleted when exporting.

New Bridge Update Ready for Testing

26 Mar 01:42
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Pre-release

This is still an unstable bridge and is in testing. If you would like to help us test it and give us feedback please do.
A more detailed Changelog in progress here is the changes.

  • New Morph Selection Dialog ( Presets, and More) (Similiar to Unreal and Unity Export)
  • Can now choose how to scale mesh (Real size (cm) , x10, x100 (meters)
  • Morphs will import in with drivers set up currently (Eyelashes and other meshes will be controlled by one shape key)
  • Still needed to be supported for drivers as follows:
    ERCKeyTyped links
    No drivers on Bone properties (when a morph is controlling a bone)
  • Same Materials will now combine instead of creating duplicates.
  • Fixed Skeletons on imported Props.
  • Fixed locations on Environments
  • Can now import in a pose from a duf file.
  • Will setup settings correctly when Opacity Map is Present. (Eeevee)
  • Will setup settings correctly when using Transmission (Eevee) - Screen Space refraction
  • Basic Support for materials (Irayuber, AoA_Subsurface, omUberSurface, DAZ Studio Default)

Hotfixes Update: Materials

05 Mar 20:12
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Fixed an Issue with Normal Maps and Eyelashes not working correctly.

Daz to Blender - Genesis 8.1 + More

02 Mar 20:07
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Now Supports all Daz Genesis 8.1 characters
Minimal Morphs will now not include your extra expression packs
Users can now disable Animations at export
Fixed Visibility on Control Rig
Better Material Support.

Daz to Blender Animation Support

01 Mar 18:22
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Animation will export out of Daz to Blender
Fix import issues of skeleton from Daz to Blender
Rotations
Rotation Order
Updated Morph Exporting Setup.
Has Presets
All Morphs for the characters can be chosen
Can Choose Morphs from Window