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Morph Optimizations + Some Bug Fixes

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@samjay3d samjay3d released this 21 Jun 22:32
· 48 commits to master since this release
4c3dcbf

Morph Updates

  • Created a controller that allows morphs that are being manipulated to also still be independently controlled
    • (only for visible, non-hidden morphs)
  • By default, the morph prefix is removed, but an option exist if you would like to disable it

Morph Optimizations

  • Deleted morphs that shouldn't have been included on the children objects (i.e. morphs that use a logic of checking if the figure has the
    bone, an alias, or the morph itself on the children object)
  • Deleted morphs that don't exist in Daz but still export

General Updates

  • Multiply the 2nd Stage Drivers by zero (if first stage does not exist)
  • Solved an issue where some versions of 2.83 and 2.92 fail
  • Consolidated the settings under General Settings and renamed to Import Settings
  • Allow users to disable the viewport changes for the display settings
  • Optimizations made to check if bone is weighted before adding it as included mesh