Morph Optimizations + Some Bug Fixes
Morph Updates
- Created a controller that allows morphs that are being manipulated to also still be independently controlled
- (only for visible, non-hidden morphs)
- By default, the morph prefix is removed, but an option exist if you would like to disable it
Morph Optimizations
- Deleted morphs that shouldn't have been included on the children objects (i.e. morphs that use a logic of checking if the figure has the
bone, an alias, or the morph itself on the children object) - Deleted morphs that don't exist in Daz but still export
General Updates
- Multiply the 2nd Stage Drivers by zero (if first stage does not exist)
- Solved an issue where some versions of 2.83 and 2.92 fail
- Consolidated the settings under General Settings and renamed to Import Settings
- Allow users to disable the viewport changes for the display settings
- Optimizations made to check if bone is weighted before adding it as included mesh