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fsharp in unity

Small sample on how to get F# working with Unity3D without any issues. Mostly done by following this tutorial by @7sharp9.

Steps

1 - Clone this into the folder of your project on the same level as the Assets folder

MyUnityProject/
├─ Assets/
├─ Packages/
├─ fs/
# etc

2 - Edit the scripts/GenerateUnityReferences.fsx to point to the proper directory on your computer and the property Unity version.

3 - Run GenerateUnityReferences.fsx

This will create a Generated.References.props file inside your fs folder. This file is referenced by fs.fsproj and will allow you to use all Unity packages within your F# package. Now you can just dotnet watch build and have your F# assembly copied over to the /Assets folder every time you build 🥳

NOTE: You might have to manually right click the Assets folder under the Project tab in Unity and choose Refresh for changes to be detected`.

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