setAttribute() function for defining custom shader attributes #4863
Triggered via pull request
September 26, 2024 11:31
Status
Failure
Total duration
1m 44s
Artifacts
–
Annotations
2 errors and 2 warnings
test/unit/webgl/p5.RendererGL.js > p5.RendererGL > beginShape() in WEBGL mode > TESS preserves vertex data:
test/unit/webgl/p5.RendererGL.js#L1648
AssertionError: expected undefined to deeply equal [ 1, +0, +0, +0, +0, 1, 1, 1, 1, …(9) ]
- Expected:
Array [
1,
0,
0,
0,
0,
1,
1,
1,
1,
0,
0,
1,
1,
0,
0,
0,
1,
0,
]
+ Received:
undefined
❯ test/unit/webgl/p5.RendererGL.js:1648:14
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test
Process completed with exit code 1.
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test
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/setup-node@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
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test
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/setup-node@v1. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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