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setAttribute() function for defining custom shader attributes #4863

setAttribute() function for defining custom shader attributes

setAttribute() function for defining custom shader attributes #4863

Triggered via pull request September 26, 2024 11:31
Status Failure
Total duration 1m 44s
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ci-test.yml

on: pull_request
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2 errors and 2 warnings
test/unit/webgl/p5.RendererGL.js > p5.RendererGL > beginShape() in WEBGL mode > TESS preserves vertex data: test/unit/webgl/p5.RendererGL.js#L1648
AssertionError: expected undefined to deeply equal [ 1, +0, +0, +0, +0, 1, 1, 1, 1, …(9) ] - Expected: Array [ 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 1, 0, ] + Received: undefined ❯ test/unit/webgl/p5.RendererGL.js:1648:14
test
Process completed with exit code 1.
test
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/setup-node@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
test
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/setup-node@v1. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/