Make shaders define what they get used for. #4834
Triggered via pull request
September 22, 2024 10:37
Status
Failure
Total duration
1m 26s
Artifacts
–
Annotations
10 errors and 2 warnings
test/unit/webgl/p5.Framebuffer.js > p5.Framebuffer > get() > get() creates a p5.Image with 1x pixel density:
src/webgl/p5.RendererGL.Immediate.js#L254
TypeError: this._getRetainedImageShader is not a function
❯ p5.RendererGL.endShape src/webgl/p5.RendererGL.Immediate.js:254:28
❯ p5.RendererGL.image src/webgl/3d_primitives.js:3442:8
❯ fn.image src/image/loading_displaying.js:1191:20
❯ test/unit/webgl/p5.Framebuffer.js:461:12
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test/unit/webgl/p5.Framebuffer.js > p5.Framebuffer > loadPixels works in arbitrary order for multiple framebuffers:
src/webgl/p5.RendererGL.Immediate.js#L254
TypeError: this._getRetainedImageShader is not a function
❯ p5.RendererGL.endShape src/webgl/p5.RendererGL.Immediate.js:254:28
❯ p5.RendererGL.image src/webgl/3d_primitives.js:3442:8
❯ fn.image src/image/loading_displaying.js:1191:20
❯ Framebuffer.updatePixels src/webgl/p5.Framebuffer.js:1601:19
❯ test/unit/webgl/p5.Framebuffer.js:502:12
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test/unit/webgl/p5.Framebuffer.js > p5.Framebuffer > nesting > with antialiasing off > one can read a nested framebuffer:
src/webgl/p5.RendererGL.Immediate.js#L254
TypeError: this._getRetainedImageShader is not a function
❯ p5.RendererGL.endShape src/webgl/p5.RendererGL.Immediate.js:254:28
❯ p5.RendererGL.image src/webgl/3d_primitives.js:3442:8
❯ fn.image src/image/loading_displaying.js:1191:20
❯ test/unit/webgl/p5.Framebuffer.js:594:16
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test/unit/webgl/p5.Framebuffer.js > p5.Framebuffer > nesting > with antialiasing on > one can read a nested framebuffer:
src/webgl/p5.RendererGL.Immediate.js#L254
TypeError: this._getRetainedImageShader is not a function
❯ p5.RendererGL.endShape src/webgl/p5.RendererGL.Immediate.js:254:28
❯ p5.RendererGL.image src/webgl/3d_primitives.js:3442:8
❯ fn.image src/image/loading_displaying.js:1191:20
❯ test/unit/webgl/p5.Framebuffer.js:594:16
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test/unit/webgl/p5.Geometry.js > p5.Geometry > buildGeometry > Immediate mode constructs are translated correctly:
src/webgl/p5.RendererGL.Immediate.js#L254
TypeError: this._getRetainedImageShader is not a function
❯ p5.RendererGL.endShape src/webgl/p5.RendererGL.Immediate.js:254:28
❯ p5.endShape src/core/shape/vertex.js:1515:20
❯ test/unit/webgl/p5.Geometry.js:231:14
❯ assertGeometryRendersMatch test/unit/webgl/p5.Geometry.js:181:9
❯ test/unit/webgl/p5.Geometry.js:215:7
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test/unit/webgl/p5.Geometry.js > p5.Geometry > buildGeometry > freeGeometry() cleans up resources:
src/webgl/p5.RendererGL.Immediate.js#L254
TypeError: this._getRetainedImageShader is not a function
❯ p5.RendererGL.endShape src/webgl/p5.RendererGL.Immediate.js:254:28
❯ p5.endShape src/core/shape/vertex.js:1515:20
❯ drawShape test/unit/webgl/p5.Geometry.js:283:14
❯ test/unit/webgl/p5.Geometry.js:297:7
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test/unit/webgl/p5.RendererGL.js > p5.RendererGL > filter shader > custom shaders > work with a 2D main canvas:
src/webgl/p5.RendererGL.Immediate.js#L254
TypeError: this._getRetainedImageShader is not a function
❯ p5.RendererGL.endShape src/webgl/p5.RendererGL.Immediate.js:254:28
❯ p5.RendererGL.image src/webgl/3d_primitives.js:3442:8
❯ fn._copyHelper src/image/pixels.js:413:37
❯ fn.copy src/image/pixels.js:383:8
❯ fn.filter src/image/pixels.js:761:27
❯ testFilterShader test/unit/webgl/p5.RendererGL.js:170:16
❯ test/unit/webgl/p5.RendererGL.js:180:9
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test/unit/webgl/p5.RendererGL.js > p5.RendererGL > filter shader > custom shaders > work with a WebGL main canvas:
src/webgl/p5.RendererGL.Immediate.js#L254
TypeError: this._getRetainedImageShader is not a function
❯ p5.RendererGL.endShape src/webgl/p5.RendererGL.Immediate.js:254:28
❯ p5.RendererGL.image src/webgl/3d_primitives.js:3442:8
❯ fn.image src/image/loading_displaying.js:1191:20
❯ RendererGL.filter src/webgl/p5.RendererGL.js:1164:17
❯ fn.filter src/image/pixels.js:732:38
❯ testFilterShader test/unit/webgl/p5.RendererGL.js:170:16
❯ test/unit/webgl/p5.RendererGL.js:185:9
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test/unit/webgl/p5.RendererGL.js > p5.RendererGL > filter shader > custom shaders > work with a 2D graphic:
src/webgl/p5.RendererGL.Immediate.js#L254
TypeError: this._getRetainedImageShader is not a function
❯ p5.RendererGL.endShape src/webgl/p5.RendererGL.Immediate.js:254:28
❯ p5.RendererGL.image src/webgl/3d_primitives.js:3442:8
❯ fn._copyHelper src/image/pixels.js:413:37
❯ fn.copy src/image/pixels.js:383:8
❯ fn.filter src/image/pixels.js:761:27
❯ testFilterShader test/unit/webgl/p5.RendererGL.js:170:16
❯ test/unit/webgl/p5.RendererGL.js:191:9
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test/unit/webgl/p5.RendererGL.js > p5.RendererGL > filter shader > custom shaders > work with a WebGL graphic:
src/webgl/p5.RendererGL.Immediate.js#L254
TypeError: this._getRetainedImageShader is not a function
❯ p5.RendererGL.endShape src/webgl/p5.RendererGL.Immediate.js:254:28
❯ p5.RendererGL.image src/webgl/3d_primitives.js:3442:8
❯ fn.image src/image/loading_displaying.js:1191:20
❯ RendererGL.filter src/webgl/p5.RendererGL.js:1164:17
❯ fn.filter src/image/pixels.js:732:38
❯ testFilterShader test/unit/webgl/p5.RendererGL.js:170:16
❯ test/unit/webgl/p5.RendererGL.js:197:9
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test
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/setup-node@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
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test
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/setup-node@v1. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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