Skip to content

Make shaders define what they get used for. #4834

Make shaders define what they get used for.

Make shaders define what they get used for. #4834

Triggered via pull request September 22, 2024 10:37
Status Failure
Total duration 1m 26s
Artifacts

ci-test.yml

on: pull_request
Fit to window
Zoom out
Zoom in

Annotations

10 errors and 2 warnings
test/unit/webgl/p5.Framebuffer.js > p5.Framebuffer > get() > get() creates a p5.Image with 1x pixel density: src/webgl/p5.RendererGL.Immediate.js#L254
TypeError: this._getRetainedImageShader is not a function ❯ p5.RendererGL.endShape src/webgl/p5.RendererGL.Immediate.js:254:28 ❯ p5.RendererGL.image src/webgl/3d_primitives.js:3442:8 ❯ fn.image src/image/loading_displaying.js:1191:20 ❯ test/unit/webgl/p5.Framebuffer.js:461:12
test/unit/webgl/p5.Framebuffer.js > p5.Framebuffer > loadPixels works in arbitrary order for multiple framebuffers: src/webgl/p5.RendererGL.Immediate.js#L254
TypeError: this._getRetainedImageShader is not a function ❯ p5.RendererGL.endShape src/webgl/p5.RendererGL.Immediate.js:254:28 ❯ p5.RendererGL.image src/webgl/3d_primitives.js:3442:8 ❯ fn.image src/image/loading_displaying.js:1191:20 ❯ Framebuffer.updatePixels src/webgl/p5.Framebuffer.js:1601:19 ❯ test/unit/webgl/p5.Framebuffer.js:502:12
test/unit/webgl/p5.Framebuffer.js > p5.Framebuffer > nesting > with antialiasing off > one can read a nested framebuffer: src/webgl/p5.RendererGL.Immediate.js#L254
TypeError: this._getRetainedImageShader is not a function ❯ p5.RendererGL.endShape src/webgl/p5.RendererGL.Immediate.js:254:28 ❯ p5.RendererGL.image src/webgl/3d_primitives.js:3442:8 ❯ fn.image src/image/loading_displaying.js:1191:20 ❯ test/unit/webgl/p5.Framebuffer.js:594:16
test/unit/webgl/p5.Framebuffer.js > p5.Framebuffer > nesting > with antialiasing on > one can read a nested framebuffer: src/webgl/p5.RendererGL.Immediate.js#L254
TypeError: this._getRetainedImageShader is not a function ❯ p5.RendererGL.endShape src/webgl/p5.RendererGL.Immediate.js:254:28 ❯ p5.RendererGL.image src/webgl/3d_primitives.js:3442:8 ❯ fn.image src/image/loading_displaying.js:1191:20 ❯ test/unit/webgl/p5.Framebuffer.js:594:16
test/unit/webgl/p5.Geometry.js > p5.Geometry > buildGeometry > Immediate mode constructs are translated correctly: src/webgl/p5.RendererGL.Immediate.js#L254
TypeError: this._getRetainedImageShader is not a function ❯ p5.RendererGL.endShape src/webgl/p5.RendererGL.Immediate.js:254:28 ❯ p5.endShape src/core/shape/vertex.js:1515:20 ❯ test/unit/webgl/p5.Geometry.js:231:14 ❯ assertGeometryRendersMatch test/unit/webgl/p5.Geometry.js:181:9 ❯ test/unit/webgl/p5.Geometry.js:215:7
test/unit/webgl/p5.Geometry.js > p5.Geometry > buildGeometry > freeGeometry() cleans up resources: src/webgl/p5.RendererGL.Immediate.js#L254
TypeError: this._getRetainedImageShader is not a function ❯ p5.RendererGL.endShape src/webgl/p5.RendererGL.Immediate.js:254:28 ❯ p5.endShape src/core/shape/vertex.js:1515:20 ❯ drawShape test/unit/webgl/p5.Geometry.js:283:14 ❯ test/unit/webgl/p5.Geometry.js:297:7
test/unit/webgl/p5.RendererGL.js > p5.RendererGL > filter shader > custom shaders > work with a 2D main canvas: src/webgl/p5.RendererGL.Immediate.js#L254
TypeError: this._getRetainedImageShader is not a function ❯ p5.RendererGL.endShape src/webgl/p5.RendererGL.Immediate.js:254:28 ❯ p5.RendererGL.image src/webgl/3d_primitives.js:3442:8 ❯ fn._copyHelper src/image/pixels.js:413:37 ❯ fn.copy src/image/pixels.js:383:8 ❯ fn.filter src/image/pixels.js:761:27 ❯ testFilterShader test/unit/webgl/p5.RendererGL.js:170:16 ❯ test/unit/webgl/p5.RendererGL.js:180:9
test/unit/webgl/p5.RendererGL.js > p5.RendererGL > filter shader > custom shaders > work with a WebGL main canvas: src/webgl/p5.RendererGL.Immediate.js#L254
TypeError: this._getRetainedImageShader is not a function ❯ p5.RendererGL.endShape src/webgl/p5.RendererGL.Immediate.js:254:28 ❯ p5.RendererGL.image src/webgl/3d_primitives.js:3442:8 ❯ fn.image src/image/loading_displaying.js:1191:20 ❯ RendererGL.filter src/webgl/p5.RendererGL.js:1164:17 ❯ fn.filter src/image/pixels.js:732:38 ❯ testFilterShader test/unit/webgl/p5.RendererGL.js:170:16 ❯ test/unit/webgl/p5.RendererGL.js:185:9
test/unit/webgl/p5.RendererGL.js > p5.RendererGL > filter shader > custom shaders > work with a 2D graphic: src/webgl/p5.RendererGL.Immediate.js#L254
TypeError: this._getRetainedImageShader is not a function ❯ p5.RendererGL.endShape src/webgl/p5.RendererGL.Immediate.js:254:28 ❯ p5.RendererGL.image src/webgl/3d_primitives.js:3442:8 ❯ fn._copyHelper src/image/pixels.js:413:37 ❯ fn.copy src/image/pixels.js:383:8 ❯ fn.filter src/image/pixels.js:761:27 ❯ testFilterShader test/unit/webgl/p5.RendererGL.js:170:16 ❯ test/unit/webgl/p5.RendererGL.js:191:9
test/unit/webgl/p5.RendererGL.js > p5.RendererGL > filter shader > custom shaders > work with a WebGL graphic: src/webgl/p5.RendererGL.Immediate.js#L254
TypeError: this._getRetainedImageShader is not a function ❯ p5.RendererGL.endShape src/webgl/p5.RendererGL.Immediate.js:254:28 ❯ p5.RendererGL.image src/webgl/3d_primitives.js:3442:8 ❯ fn.image src/image/loading_displaying.js:1191:20 ❯ RendererGL.filter src/webgl/p5.RendererGL.js:1164:17 ❯ fn.filter src/image/pixels.js:732:38 ❯ testFilterShader test/unit/webgl/p5.RendererGL.js:170:16 ❯ test/unit/webgl/p5.RendererGL.js:197:9
test
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/setup-node@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
test
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/setup-node@v1. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/