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Issues list

Add point cloud rendering example C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#15590 opened Oct 2, 2024 by Bcompartment
Add panoramic camera types C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#15588 opened Oct 2, 2024 by Bcompartment
6 tasks
Bevy icon improvements for smaller sizes and "scalability" A-Art Art, UX or graphic design A-Meta About the project itself D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Adopt-Me The original PR author has no intent to complete this work. Pick me up!
#15584 opened Oct 2, 2024 by richchurcher
Support removing a removed Component's required components A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#15580 opened Oct 1, 2024 by cart 0.15
Add EntityRef::get_components_dyn() and EntityMut::get_components_dyn() to query multiple components A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#15577 opened Oct 1, 2024 by djeedai
macOS: camera with shear not working A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior O-MacOS Specific to the MacOS (Apple) desktop operating system S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#15576 opened Oct 1, 2024 by BenjaminBrienen 0.15
Removing Parent / Children from the world and then reinserting them can break hierarchies A-ECS Entities, components, systems, and events A-Hierarchy Parent-child entity hierarchies A-Transform Translations, rotations and scales C-Bug An unexpected or incorrect behavior D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Needs-Design This issue requires design work to think about how it would best be accomplished X-Controversial There is active debate or serious implications around merging this PR
#15575 opened Oct 1, 2024 by alice-i-cecile
Several examples appear broken following recent changes A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#15570 opened Oct 1, 2024 by alice-i-cecile
5 tasks
0.15
bevy_render should not depend on bevy_winit A-Rendering Drawing game state to the screen A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior S-Needs-Design This issue requires design work to think about how it would best be accomplished X-Contentious There are nontrivial implications that should be thought through
#15565 opened Oct 1, 2024 by alice-i-cecile 0.15
Add a screen shake example A-Rendering Drawing game state to the screen C-Examples An addition or correction to our examples D-Straightforward Simple bug fixes and API improvements, docs, test and examples
#15564 opened Oct 1, 2024 by alice-i-cecile
Borders example is broken on some machines A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior C-Machine-Specific This bug is isolated to specific hardware or driver configurations S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#15563 opened Oct 1, 2024 by Trashtalk217
Directional light does not disappear after removing the DirectionalLight component A-ECS Entities, components, systems, and events A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior
#15560 opened Oct 1, 2024 by tim-blackbird 0.15
Add trait ComponentConstructor A-ECS Entities, components, systems, and events A-Reflection Runtime information about types C-Feature A new feature, making something new possible X-Contentious There are nontrivial implications that should be thought through
#15559 opened Oct 1, 2024 by Qinka
Reduce number of copies in the Mesh API A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#15558 opened Oct 1, 2024 by atlv24
Add CORS header configuration for BRP RemoteHttpPlugin A-Dev-Tools Tools used to debug Bevy applications. C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#15551 opened Sep 30, 2024 by villor
Remove bevy_ui::Interaction in favor of a bevy_picking based solution A-Picking Pointing at and selecting objects of all sorts A-UI Graphical user interfaces, styles, layouts, and widgets C-Code-Quality A section of code that is hard to understand or change C-Feature A new feature, making something new possible C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Design This issue requires design work to think about how it would best be accomplished
#15550 opened Sep 30, 2024 by alice-i-cecile 0.15
Vectorize application of morph weights A-Animation Make things move and change over time C-Performance A change motivated by improving speed, memory usage or compile times
#15549 opened Sep 30, 2024 by mweatherley
Add a mesh picking backend for bevy_picking A-Picking Pointing at and selecting objects of all sorts C-Feature A new feature, making something new possible
#15545 opened Sep 30, 2024 by alice-i-cecile 0.15
The last lines of some of the text nodes in text_debug aren't shown. A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#15543 opened Sep 30, 2024 by ickshonpe
Traits generated in the Bundle derive macro can trigger warnings C-Bug An unexpected or incorrect behavior D-Macros Code that generates Rust code
#15531 opened Sep 29, 2024 by tim-blackbird
Feature gate petgraph in bevy_reflect A-Reflection Runtime information about types C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Domain-Agnostic Can be tackled by anyone with generic programming or Rust skills D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#15529 opened Sep 29, 2024 by alice-i-cecile
Deferred rendering example is broken on native and wasm A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior
#15525 opened Sep 29, 2024 by DGriffin91 0.15
Consider reverting change to EntityCommands calling convention A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Blessed Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
#15521 opened Sep 29, 2024 by alice-i-cecile 0.15
QueryBuilder is largely unusable due to keeping a reference to the World A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Design This issue requires design work to think about how it would best be accomplished
#15520 opened Sep 29, 2024 by djeedai
Meta-issue for improving reflect-deserialized asset loading A-Assets Load files from disk to use for things like images, models, and sounds A-Reflection Runtime information about types C-Tracking-Issue An issue that collects information about a broad development initiative
#15518 opened Sep 29, 2024 by aecsocket
ProTip! no:milestone will show everything without a milestone.