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Several changes for smoother results and more control over the NN. #116

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Commits on Apr 20, 2018

  1. Changed mutate to also check if it should mutate at all based on the …

    …rate. Changed the mutation rate because of the mentioned mutation-changes. Doubled vehicle.maxforce so it has more control over itself. Changed the border-inputs according to the entire canvas instead of the 50px wide stroke. Lastly I've added a fallback for when almost all vehicles die, which would probably never happen in the current reproduction-rate.
    iciclesoft committed Apr 20, 2018
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Commits on Apr 21, 2018

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