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RunGameHelper.h
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RunGameHelper.h
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#pragma once
#include "Enums.h"
#include "Scene.h"
#include "Trait.h"
#include "Occupation.h"
#include "Feature.h"
#include "PersonalityToken.h"
#include "SynopsisDestiny.h"
#include "BeforeScenes.h"
#include "Shuffle.h"
#include "ReadTxt.h"
#include "Session.h"
#include "ResolveEffects.h"
#include "VocabTranslator.h"
#include <vector>
#include <string>
#include <iostream>
Session specialOp(Session session, int index, Deck deck, int turn, Scene scene);
Session drawStarting(Session game);
Session drawFill(Session session, Deck d);
int chooseScene(Session game, int turn);
Session chooseDestiny(Session session);
int findDestiny(Session session, int player);
int fullfilDestiny(Session session, int player, int destiny1, int destiny2);
Session unrevealedSecrets(Session session);
Session specialSecrets(Session session, Scene secret, int player);
Session SEEffect(Session session, Scene SE, int player);
Session reaction(Session session, Scene scene, int player, int position);
Session r19(Session session);
Session r28(Session session, int player);
Session r29(Session session, int player);
Session r30(Session session, int player);
Session r18(Session session, int player);
Session rs30(Session session, int player);
Session r16(Session session, int player);
Session reactionEffect(Session session, Scene scene, int index, int player, int choice);
Session guessAspect(Session session, int guess, int player);
Session traitGoals(Session session);
void seeBoard(Session session, int turn);