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game1.py
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game1.py
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import pygame, sys, random
def ball_animation():
global ball_speed_x, ball_speed_y, player_score, opponent_score, score_time
ball.x += ball_speed_x
ball.y += ball_speed_y
if ball.top <= 0 or ball.bottom >= screen_height:
ball_speed_y *= -1
# player score
if ball.left <= 0:
player_score += 1
score_time = pygame.time.get_ticks()
# opponent score
if ball.right >= screen_width:
opponent_score += 1
score_time = pygame.time.get_ticks()
if ball.colliderect(player) and ball_speed_x > 0:
if abs(ball.right - player.left) < 10:
ball_speed_x *= -1
elif abs(ball.bottom - player.top) < 10 and ball_speed_y > 0:
ball_speed_y *= -1
elif abs(ball.top - player.bottom) < 10 and ball_speed_y < 0:
ball_speed_y *= -1
if ball.colliderect(opponent) and ball_speed_x < 0:
if abs(ball.left - opponent.right) < 10:
ball_speed_x *= -1
elif abs(ball.bottom - opponent.top) < 10 and ball_speed_y > 0:
ball_speed_y *= -1
elif abs(ball.top - opponent.bottom) < 10 and ball_speed_y < 0:
ball_speed_y *= -1
def player_animation():
player.y += player_speed
if player.top <= 0:
player.top = 0
if player.bottom >= screen_height:
player.bottom = screen_height
def opponent_animation():
if opponent.top < ball.y:
opponent.y += opponent_speed
if opponent.bottom > ball.y:
opponent.y -= opponent_speed
if opponent.top <= 0:
opponent.top = 0
if opponent.bottom >= screen_height:
opponent.bottom = screen_height
def ball_start():
global ball_speed_x, ball_speed_y, score_time
current_time = pygame.time.get_ticks()
ball.center = (screen_width/2, screen_height/2)
if current_time - score_time < 700:
number_three = game_font.render("3", False, white)
screen.blit(number_three, (screen_width/2 - 10, screen_height/2 + 20))
if 700 < current_time - score_time < 1400:
number_number = game_font.render("2", False, white)
screen.blit(number_number, (screen_width/2 - 10, screen_height/2 + 20))
if 1400 < current_time - score_time < 2100:
number_one = game_font.render("2", False, white)
screen.blit(number_one, (screen_width/2 - 10, screen_height/2 + 20))
if current_time - score_time < 2100:
ball_speed_x, ball_speed_y = 0,0
else:
ball_speed_y = 7 * random.choice((1, -1))
ball_speed_x = 7 * random.choice((1, -1))
score_time = None
# normal game set up
pygame.mixer.pre_init()
pygame.init()
clock = pygame.time.Clock()
# to set the screen size of the main window
screen_width = 1280
screen_height = 960
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption('Pong')
# Rectangles for the game
ball = pygame.Rect(screen_width/2 - 15, screen_height/2 - 15, 30, 30)
player = pygame.Rect(screen_width - 20, screen_height/2 - 70, 10, 140)
opponent = pygame.Rect(10, screen_height/2 - 70, 10, 140)
bg_color = pygame.Color(0, 0, 0)
ball_color = (255, 255, 255)
line_color = (132, 132, 130)
player_color = (0, 255, 0)
opponent_color = (255, 0, 0)
white = (255, 255, 255)
# game variables
ball_speed_x = 7 * random.choice((1, -1))
ball_speed_y = 7 * random.choice((1, -1))
player_speed = 0
opponent_speed = 7
# score timer
score_time = True
# text variables
player_score = 0
opponent_score = 0
game_font = pygame.font.Font("freesansbold.ttf", 32)
# game sound
# condition for the game to run
while True:
#Handling input
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_DOWN:
player_speed += 7
if event.key == pygame.K_UP:
player_speed -= 7
if event.type == pygame.KEYUP:
if event.key == pygame.K_DOWN:
player_speed -= 7
if event.key == pygame.K_UP:
player_speed += 7
ball_animation()
player_animation()
opponent_animation()
#game visuals
screen.fill(bg_color)
pygame.draw.rect(screen, player_color, player)
pygame.draw.rect(screen, opponent_color, opponent)
pygame.draw.ellipse(screen, ball_color, ball)
pygame.draw.aaline(screen, line_color, (screen_width/2,0), (screen_width/2, screen_height))
if score_time:
ball_start()
player_text = game_font.render(f"{player_score}", False, white)
screen.blit(player_text, (660, 470))
opponent_text = game_font.render(f"{opponent_score}", False, white)
screen.blit(opponent_text, (600, 470))
#updating the gamme window
pygame.display.flip()
clock.tick(75)