Skip to content

Releases: gnembon/fabric-carpet

Carpet Mod 1.4.23 for Minecraft 1.16.5 and Minecraft 20w51a

15 Jan 16:01
Compare
Choose a tag to compare

What's new in carpet 1.4.23:

  • support for 1.16.5 (1.16.4 is still supported - its almost the same version, less 2 tiny changes) and 20w51a (1.17 snapshot)
  • new lightEngineMaxBatchSize rule (blame @Andrews54757 )
  • new github actions for publishing new releases. New carpet versions will be automatically deployed to Curseforge and built on git (blame @altrisi )
  • scarpet Full.md documentation will only be updated when new release if published. Partial docs for each section will be updated on per commit basis. Full.md will always now reflect the current state of newest scarpet functions that are part of the latest release, not the current development version

scarpet changes

  • split without delimiter splits stings and lists into lists of one elements / characters from the original list/string (blame @altrisi )
  • added nbt_storage() function to support tag storage that datapacks / native commands use (blame @BisUmTo )
  • fixed some behaviours of null acting like a string of 'null' for certain operations, like ~ operator or split (blame @replaceitem )

Carpet Mod 1.4 for Minecraft 1.17+ / 1.16.4/5 / 1.15.2

23 Jun 14:40
Compare
Choose a tag to compare

tl;dr links:

download carpet 1.4.22 for 20w51a(1.17)

download carpet 1.4.22 for 1.16.4 and 1.16.5

Check below the changelog for other versions

What's new in carpet 1.4.22

  • confirmed support for 1.16.5 (previous 1.16.4 versions should work on 1.16.5 anyways - pretty much nothing changed). Just use 1.16.4 version for 1.16.5 pre-1
  • fix crashes when fiddling with villagers with /track overlays active (blame @magneticflux- )
  • information about game freezing with /tick freeze is now properly disseminated to connected carpet clients on SMP servers, making their experience similar to singleplayer (blame @altrisi)

scarpet changes

  • support for reading / writing json local files (blame @altrisi)
  • player based events are now correctly triggered only once for targetted player, not for all online players that did not trigger that event
  • fixed incorrect handling of upper bounds for slice(), slice() can also accept now negative indices.
  • added 'game_data_version' to system info
  • fixed behaviour of player entity variables when player respawns, and disappears and reappears.
  • player() with no args in player apps always return the player associated with that player scope instance.
  • limited the ability of calling recursively of game_tick inside game_tick - calling game_tick from the world is a bad practice anyways, but wasn't causing issues on vanilla, however that causes crashes on lithium. calling game_tick from a game_tick is a bad idea anways, but since it worked on vanilla, the bahaviour is kept with the warning on other modded setups (besides carpet).
  • added '__on_player_swings_hand(player, hand)` event

What's new in carpet 1.4.21

  • support for 20w51a
  • removed onePlayerSleeping in favour of new vanilla gamerule (1.17)
  • Flipped the default values of scriptsAutoload setting and stay_loaded in app config - both are true by default. Since the addition of singleplayer app shared storage, all world scripts (located in world/scripts folder) will now load automatically like datapacks. Also all apps by default stay loaded, so adding an app is as simple as dropping them in the /scripts folder.
  • scarpet apps in shared singleplayer space (config/carpet/scripts) can be organized in subfolders. App names still need to be unique
  • ability to change player's selected hotbar slot with /player command
  • /overlay <shape> <radius> ... <selector> can now accepts any entity selector. Shapes opacity and thiccness depends now on the number of shapes to draw per command
  • fixed behaviour of tnt with optimizedTNT to match current vanilla mechanics (blame @altrisi )
  • fake players will now respond to server idling settings and will show better death messages

scarpet changes

  • system_info can be used to query client brand and server version
  • app files in NBT format are now saved in a compressed way and read_file can read compressed nbt files as well (including saved structures)
  • added list_files to retrieve app file listings
  • run() now properly returns all command run information even if the owner of the command changes with execute
  • entity_area now accepts an entity as a starting box, defined as the bounding box of that entity
  • added absorbtion and XP api for player entities (blame @Ghoulboy78 )
  • added weather API ( blame @Ghoulboy78 )
  • added gamerule reader to system_info (blame @Ghoulboy78 ). Gamerules like carpet rules are read-only to discourage fiddling with them in scripts
  • added item_list and item_tags to support item tag system
  • entites can be selected using entity tags.
  • added server_starts and server_shuts_down events
  • apps can define their own command permission level with command_permission in config
  • added player_trades to the events (blame @BisUmTo )
  • range can now handle floating point chains, not just integers
  • formatted texts from format() can now be concatenated using + operator (blame @altrisi )
  • fixed set clearing block data in some situations. set can now accept properties as a map. Check the docs for details

What's new in carpet 1.4.20

  • support for 20w49a
  • carpet extensions using their own settings managers will now be properly synced with connected carpet clients. blame @altrisi
  • apps now can be loaded from one location in SP: ~/.minecraft/config/carpet/scripts, not just worlds scripts folders, blame @altrisi
  • you can now use a default carpet config for your worlds in ~/.minecraft/config/carpet/default_carpet.conf , blame @altrisi
  • several built-in commands now are enabled by default only for OP player, it includes spawn, tick, draw, player and track. All other commands that are only informative and should not affect the world are left enabled by default for all players
  • disabled fastRedstoneDust in the settings, since this feature had no effect for quite some time.
  • fixed /banip failing with fake players on the server

scarpet changes

  • rework on the event system. global events can now be handled by player scoped apps, and each player scoped app works independent from each other. Previously handling of the event was shared between all player instances of the same app, which is not the case anymore. Otherwise it should work as before, but please report issues with events if you find some.
  • also, on the topic, added a bunch of optimizations to reduce memory and call stack profile - please report if weird sh..t is happening due to that. Should be fine...
  • inventory_* functions can now access different inventories of the same entity via defining the access type. For instance players have default inventory, enderchest and equipment.
  • inventory API allows to access equipment inventory of all living entities
  • support for more vanilla argument types for custom commands: slot and blockpredicate
  • added tag_matches() to detect if one tag is contained in another tag
  • added support for teams via team_list, team_add, team_remove, team_leave and team_property - blame @replaceitem
  • added player_escapes_sleep event, when player cancels sleep in bed using Esc key, not the cancel button. Weird, I know, but it was needed.
  • block_state() can now accept a block string, returning it default or defined state
  • fixed handling of invalid structures with invalid boxes. These only surface when using worlds modified with worldgen datapacks
  • plop() with no arguments now returns full lists of possible features and structures to plop, including moded ones.
  • added block_list() and block_tags() to handle block tags queries
  • biome() with extra parameters now allow to query properties of biomes. With no parameters, returns a full list of available biomes in the world, including moded ones.
  • added display_title() to put the text right in your face. blame @altrisi
  • added bossbar(), blame @replaceitem

What's new in carpet 1.4.19

  • support for 20w48a
  • fixed command error when summoning invalid accounts on an online server

scarpet changes

  • increase support for various other entity inventories
  • added deprecation warnings when an app uses a feature that is deprecated. It should show one warning per feature per app
  • set will return false properly when set_block fails
  • added block_state to replace block_properties and property (now deprecated)

What's new in carpet 1.4.18

  • added xpfix for 20w46a, fixing xp orbs loosing all their value when applied to mending - MC-205918
  • overlay uses now the new command system - options are now much more neatly organized
  • added spheres and boxes to overlays. They can either be stationary or follow a player
  • carpet extensions can now handle client commands client side for their own command managers
  • fixed fake player behaviour not to attack entities if continuous attach (block mining) is requested

scarpet changes

  • support for custom app commands, as well as most vanilla command argument types. See docs for details

What's new in carpet 1.4.17

  • support for 20w46a
  • fixes some updates happening with fillUpdates false when removing certain blocks
  • various fixes around behaviours of fake players.

scarpet changes

  • fixed plop taking now any number of arguments, not strictly 4
  • support for all vanilla argument types for custom commands WIP
  • custom events and low level events API (read the docs handle_event, signal_event), allowing to create own events and services type apps

What's new in carpet 1.4.16

  • support for 20w45a
  • Fixed fake players all sorts of portal issues (1.17+). Thanks Mojang

scarpet changes

  • added amethyst_geode to plop (1.17). Ok, I didn't add it - it added itself.
  • added support for some built-in vanilla argument types in custom commands. Its experimental for now, but can be enabled by specifying 'legacy_command_type_support' in __config()

What's new in carpet 1.4.15

  • build for 1.16.4. Should work for 1.16.3 tho
  • reduce profiler overhead when running /tick entities or /profile entities
  • cactus works on all pillar blocks, including chains
  • fixed interactions of fake players in client side vehicles (boats, horses) and when pushed by slime blocks
  • fixed chainStone behaviour when 'stick_to_all' option is used.

scarpet changes

  • scarpet apps now always load with UTF-8 encoding, so you can use UTF characters directly in the app code
  • scarpet apps that use threading (tasks) will now use app specific thread po...
Read more

Carpet Mod 1.3 for Minecraft 1.16 snapshots and 1.15.2

11 Dec 06:08
Compare
Choose a tag to compare

tl;dr links:

download carpet 1.3.33 for 1.16 (1.16-rc1)

download carpet 1.3.33 for 1.15.2

To mark release of Minecraft 1.15, carpet now graduates to frozen state - don't worry, its just a name. For older versions, scroll to the bottom of the page.

What's new in 1.3.33

(Tentative version of Carpet 1.4 for Minecraft 1.16)

  • supports 1.16-rc1
  • upon the unanimous agreement of all contributors, carpet has been licensed under MIT licence
  • tweaks to rendering of /overlay app overlays
  • fixed crash when accessing custom 1.16 dimensions.
  • temoved the assumption that there are only 3 dimensions for applicable features (1.16)
  • auto-loading of apps happens now when worlds are loaded, meaning scripts can access worlds when auto-loading
  • reorganized when carpet is loading - means extensions need to adjust their loading as well. Fixes compatibility with some mods doing hacky things with fabric framework (1.16)

scarpet changes

  • allowed for much smaller transparencies for scarpet client-facing shapes
  • allowed for /\-+_/ characters in file names for app accessed files
  • improved performance in handling ops in NBT tags
  • added more options to handle block properties and block data support for set
  • added parse_nbt and encode_nbt as ways to convert scarpet values from and to nbt tags
  • added 'nbt' and 'nbt_merge' to entity modify API

What's new in 1.3.32

  • supports 1.16-pre8 and 1.16-rc1
  • fixed issues with game response and chunk loading when tick warping

scarpet changes

  • added 'unix_time()andconvert_date()` for date / time manipulations
  • added support for block position arguments and triples for scan, volume, rect and diamond

What's new in 1.3.31

  • supports 1.16-pre7

scarpet changes

  • fix elevated permission requirements for fetching entity lists with descriptors.

What's new in 1.3.30

  • supports 1.16-pre6

scarpet changes

  • added hooks for __on_player_chooses_recipe and __on_player_switches_slot events
  • added recipe_data() and crafting_remaining_item() - for convenient and easy crafting scripts
  • added optional player argument to print. when called print(player, msg) it will only display this message to that player.
  • fixed seed loosing precision as long > double. Seed now returns a string.

What's new in 1.3.29

Mojang (pron. Modgang Studios ) just keeps on giving this week, right?

  • supports 1.16-pre4 and 1.16-pre5
  • added explosion logger - provides information about the final results of all explosions (X-green)
  • fixes issues with /spawn tracking and /log|spawn mobcaps not reporting properly. (1.16)

What's new in 1.3.28 ..b

  • fixed crash for servers on 1.16-pre3

What's new in 1.3.28

  • supports 1.16-pre3
  • fix client crash with antiCheatDisabled enabled
  • added synchronisation vs. smoothness as preferences for path tracking in /camera app
  • first appearance of chunk_display as a built-in app using scarpet client rendering features. WIP
  • changed order of things when starting up, so extensions commands will always be loaded
  • since /reload command now reloads commands and datapacks, it will also reload scarpet apps (1.16)
  • grinstones are now movable with movableBEs like in bedrock edition

scarpet changes

  • added 'cylinder' shape to scarpet shapes
  • ability of sending shapes via draw_shape in bulk to minimize network packets
  • duration of shapes can be set to 0 - this turns them off immediately
  • added ability for shapes to snap to various combinations of coordinates, not only to all of them
  • switched to 64bit FNV-1a algorithm for keying of shapes to minimize collisions
  • optimized rendering of shapes that do not render all faces/lines
  • shapes that 'follow' entities now move smoothly with high framerates, not just 20/s
  • inventories for players can be specified as strings (player names) as well as 'enderchest_' to denote their enderchest content
  • added hunger, saturation, exhaustion and add_exhaustion to (player) entity API
  • added read_file, delete_file, and write_file as preferred functions to access external files. use of load_app_data and store_app_data on external files is now deprecated (still supported) and its use is limited to the system managed app tag.
  • added the ability to handle textual files, apart from nbt files.
  • added mob_counts() (1.16 +) to query mob cap information in scripts

What's new in 1.3.27

  • supports 1.16-pre2
  • fixed startup crash for servers from 1.16-pre1
  • optimized server-client communications for custom scarpet shapes

What's new in 1.3.26

  • supports 1.16-pre1
  • On dedicated servers, carpet settings and server tick rate is now synchronised with clients that run carpet as well allowing for full carpet experience, like you were running a singleplayer game.
  • added zh_tw translations and fixed bug caused in loading translations
  • updated built-in overlay app to use the new client integration improving greatly the visuals
  • fixed commands disappearing after /reload due to 20w22a changes

scarpet changes

  • added __on_player_connects and __on_player_disconnects events
  • added view_distance() as reported by the game
  • events now cannot be registered and handled in libraries and imports. each app has to define its callbacks directly in the app main file to handle those.
  • added draw_shape allowing rendering of custom shapes to clients. Vanilla clients connected to carpet servers will receive replacement rendering based on dust particles. Drawn shapes can be static, or follow entities.

Example usage: render a personal sphere around villagers:

/script run 
for(entity_selector('@e[type=villager]'),
  draw_shape('sphere', 1000, 
    'center', l(0,2,0),
    'radius', 3,
    'follow', _,
    'fill', 0x22dd2244,
    'color', 0x22882244,
    'width', 5
  )
)

What's new in 1.3.25

for 1.16 (20w22a+) /s and /c commands for switching gamemodes are removed in favour of using now buit-in gamemode switcher (F3F4) and the fact that F3+N will switch you reliably from spectator to any gamemode you had before, so what \c \s was doing.

If you were using gamemode switching as a server feature where users were not required to have OP permissions do do so. you can now use cam.sc app available through the scarpet repo, that provides with the same as /c /s did with the following benefits:

  • you can easily change the command name by changing the app file name
  • saves player's position, motion, angles, effects when switching to camera mode and restores them on landing
  • saves player configs between saves, so even if server restarts you still should be transported back to where you need to be
  • If player landing position is not available (not stored) places spectating players in a safe place finding a proper space to land
  • adds timeout for the player so they cannot switch instantly, and this can be disabled in the app
  • adds extra checks, like player not falling, not on fire, etc. which also can be disabled in the app if need be.

So for server management reasons, its a much better solution as a /c /s toggles. For testing purposes in your testing worlds, you really should get acquainted with F3F4 and new F3N toggles

Other changes:

  • supports 20w22a
  • enabled translation support for extensions. Should add templates on how to do it to carpet-extra this week
  • fixed timings with fake players breaking blocks in survival - should now match actual survival players
  • fixed client side crash when changing client features that are not provided with proper values, like 'fals'

scarpet changes

  • cleaner log when placing structures and features

What's new in 1.3.24

  • supports 20w21a
  • Added support for translation and added support for Chinese (thanks X-Green). If you want to add support for your language, check src/main/resources/assets/carpet/lang/en_us.json for an example on required strings to fully support your language. Translations now affect only /carpet command but more strings will be added in the future.
  • added cylinders and cubes to /draw command (Ghoulboy78)

scarpet changes

  • added reload_chunk to resend chunk data to the clients, and added option to set_biome not to update chunk data with the clients
  • added add_chunk_ticket to temporarily load remote chunks. Only natural chunk tickets are supported at the moment
  • results of poi come out sorted by center distance as of now.
  • added portal_cooldown and portal_timer to entity API query and modify
  • better handling of errors in docked section of threaded tasks to merge stack traces all the way to the top of the thread
  • renamed 'vine' material to 'vegetation' and 'redstone_bits' to 'decoration'

What's new in 1.3.23

  • supports 20w20b
  • added client facing creativeFlySpeed and creativeFlyDrag. These settings are purely client side so it would work also on vanilla servers. Drag will impact the max speed, so you need to adjust your speed to match your drag settings. With drag set to 0.0, use speed of 11 to match vanilla top speed the closest.
  • added option /spawn entities <category> all to list all mobs from a specific category, even those that don't count towards the mobcap, and fixed /spawn entities to properly identify mobcappable entities
  • removed workstation tracking from /track villager iron_golem_spawning (1.16)

scarpet changes

  • arguments for schedule and task will be evaluated at the ti...
Read more

Carpet Mod 1.2 for Minecraft 1.14 and 1.15

20 Oct 05:52
Compare
Choose a tag to compare

What's new in 1.2.6

  • support for 1.15
  • fixed profiler counting be time inside e time, effectively counting it twice.
  • fixed handling of commands settings with locked carpet.conf
  • cleaned up features that are fixed / added to 1.15: portalCaching, miningGhostBlocksFix (kept long-distance mining prevention fix as part of antiCheatDisabled), horseWanderingFix, leadFix and kelpGenerationGrowthLimit

Scarpet changes in 1.2.6

  • removed client call in pos_offset - now safe to use on servers
  • added break() and continue() but removed support for exit blocks in loop functions.
  • restored previous trees and features generators with plop function

What's new in 1.2.5

  • support for 1.15 pre 4 / pre 5 / pre 6
  • settings for custom commands accept extended boolean values (true, false, maybe, perhaps, etc..) (for admins only)
  • added dispenser category to better differentiate between dispenser related options
  • search via list command return in sorted order
  • explosions in optimized explosions now do not randomize loot locations (pre4)

Scarpet changes in 1.2.5

  • lists and maps are passed by reference. Use copy to get a deep copy. If you need a shallow copy, write it yoself.
  • refactored entity events. Events from other apps should not affect each other
  • undef now behaves correctly in more complex cases
  • added chunk_tickets API

What's new in 1.2.4

  • support for 1.15 pre-1/2/3
  • fixed some NPEs with using profiler on heavy overloaded clients

Scarpet changes in 1.2.4

  • user defined functions that use outer functions to borrow variables from outer scope are proper closures
  • all functions, especially labmdas are now proper values
  • events are bound not on script load, but every time an event function is defined. This means that scripts can bind to events on the fly
  • started separating core scarpet engine from Minecraft altogether.

What's new in 1.2.3b

  • support for 19w46b
  • Mojang fixed three of their NPE, so we fixed one of ours (related to profiler and loaded clients)

What's new in 1.2.3

  • support for 19w46a
  • fixed compatibility issues of ctrlQCraftingFix and autoCraftingTable thanks to Xcom and Deadly.

Scarpet changes in 1.2.3 (towards v1.6)

  • prevented certain high order functions from evaluating expressions in void contexts (like for, or scan). They would still do that in non-void contexts.
  • block(foo) will resolve eagerly block value, which makes a difference in the situation where
    set(x,y,z,'air'); scan(x,y,z,0,0,0, foo = _ ); set(x,y,z,'stone'); foo => 'stone'
    set(x,y,z,'air'); scan(x,y,z,0,0,0, foo = block( _ ) ); set(x,y,z,'stone'); foo => 'air'
    Use block(_) to get deterministic behaviour, and _ (lazy-resolved block) when performance is key and you know what's going on.

What's new in 1.2.2

  • support for 19w45a/b
  • remove kelpGenerationGrowthLimit for 1.15 version, as its fixed in Vanilla, yay.

Scarpet changes in 1.2.2 (towards v1.6)

  • added copy() and changed so all parameters of functions are passed by reference. If you need by value, use copy
  • outer variables in function declarations are borrowed from contexts upon definition, not execution, making the use of outer variables more useful and in line in java
  • fixed handling of multiple unnnecessary semicolons in the scripts
  • added loaded_status and generation_status to query chunks. Deprecated loaded_ep as redundant.

What's new in 1.2.1

  • added new carpet logo and presence on curseforge
  • added support for 19w44a
  • added back tnt rule category along with new tnt settings: optimizedTNT, tntRandomRange, hardcodeTNTangle, mergeTNT. Both people who use these rule know what they do. (thanks Earthcomputer for porting)
  • fixed stackableShulkerBoxes stripping names from empty boxes.

Scarpet changes in 1.2.1

  • You cannot anymore wreck your save by setting entity position to NaN
  • scarpet markers are now lasting till the end of application, and are application specific. Also when loading stored chunks, if the marker is loaded from the app that is not loaded, it will be removed.
  • changing player position via scarpet will not affect their velocity
  • added call to allow to call user defined functions by name, so foo(bar) <=> call('foo', bar)
  • -> operator now returns function name, rather than OK string
  • functions defined with _ are anonymous with parser adding a unique name for them. The three options above combined allow for the following constructs: entity_event(entity,'on_tick',_(e) -> if(e~'age'>20, modify(e,'remove')));
  • parser will strip unnecessary semicolons not separating two expressions, essentially allowing to use semicolons at the end of code blocks, or complex function
    arguments
  • added replace(str, regex, repl), replace_first(str, regex, repl), and escape_nbt
  • added new options to modify: ai to disable/enable ai, and no_clip to change no-clip for any entity
  • falling block entities can also handle on_tick

What's new in 1.2

  • Continued support for new 1.15 snapshots
  • added honeySlime for 1.14 to mimic honey slimestone properties with orange stained glass in 1.14
  • added flatWorldStructureSpawning to allow mobs to spawn in structures in flat worlds (DeadlyMC)
  • plenty of bugfixes...

Scarpet changes (v1.5)

  • scarpet programs/modules/packages/plugins etc. has now been consistently referred to as scarpet apps.
  • added ability for apps to keep their persistent state using load_app_data and store_app_data functions
  • added maps via m() function (not explorer maps, but maps that all programmers love)
  • added proper nbt support via nbt() function
  • all containers (lists, maps and nbts) now have unified api via get, has, put and delete functions
  • added L-value behaviour to certain functions and operators, like get, has, put, delete, =, +=
  • new : operator - highest priority - to access containers elements, alias for get function
  • changed priority of ~ match operator to match :
  • numbers have to start because of that with a number, so .123 won't float anymore, use 0.123 instead
  • added in_dimension(dimension, expr) to change the execution context for the subexpression, for instance to place blocks in the nether while running a script in the overworld
  • added carpet mod setting /carpet scriptsAutoload to automatically load scarpet packages from disk on server / game start which works even with /script command fully disabled. However, scipts to stay loaded need to return proper app config by defining __config() function. See /script load section for details.
  • added entity_event to add functions to be called when certain events happen for an entity
  • added four more general use events: player_releases_item (bows, aborting actions, controlled client side), player_finishes_using_item (item consumed, eating etc. server controlled), player_drops_item for single item dropped, and player_drops_stack for dropping entire stack.
  • block names, entity name, item names etc. that have non-vanilla prefix (so not minecraft:) will be returned with the modded prefix.
  • added loaded_status to return loaded status of a chunk.

Carpet Mod 1.1 for Minecraft 1.14.4 / 1.15 snapshots

27 Sep 14:21
Compare
Choose a tag to compare

1.1.3

  • 19w42a
  • removed honeySlime option from 1.15, but still kept it in 1.14
  • lots of other (s)carpet changes, for upcoming 1.2.0

1.1.2

  • supports 19w41a (honey block)
  • adds honeyGlidingSlime - to prevent slime and honey sticking to each other. This feature is also retro-fitted to 1.14 using orange stained glass to keep the other properties of honey, like transparency
  • fixed use of client side call from block rotator feature

scarpet changes (towards v1.5):

  • added unified API for containers using get(container, address); has(container, address); put(container, address, value, ?option); delete(container, address)
  • added 2 new containers - maps (hashmaps, dicts), via m() and nbt tags, via nbt() to the existing lists, via l()
  • added . operator to simplify visually access to containers (. is an alias for get).
  • due to the above introduction of . operator, floats now cannot start with .1234, you have to precede these with 0, like 0.1234
  • For both people that used the plop(structure/feature) function, it is temporarily disabled for 19w41a since Mojang rewritten feature generation meaning it will take some time to bring plop(structure/feature) back.
  • [UPDATE] in version 19w41a-1.1.2+v191009_2, the plop function has been mostly restored. Still missing options for trees, decorations, foliage, as they changed a lot, but plop for major structures works as before.

1.1.1

  • supports 19w40a
  • removes vehicle check for persistent parrots as it works like that natively
  • fixed crash when using block rotator on the server
  • prevented crashes when settings are incorrect in carpet.conf - it will display an error message instead

1.1.0

New features since 1.0

  • added support for 1.15 snapshots
  • /track command to add monitoring in certain scenarios
  • added miningGhostBlocksFix for 1.14
  • husks with husksSpawningInTemples allows to spawn them without sky access
  • made double chests stick together when moved
  • fixed shaky screen when /tick freeze
  • normal player movement if the game is frozen even with low tick rate and smoothClientAnimations enabled
  • defaultLoggers to configure default logging configuration for all new players
  • a lot of bug fixes (check detailed release notes of the previous versions, i.e. 1.0.0 -> 1.0.8)

Scarpet changes (still scarpet 1.4)

  • added entity events
  • added in_dimension to allow to change context of the code
  • added autoloadScripts to allow loading world scripts at startup, they will also load with commandScript disabled

Carpet Mod 1.0 for Minecraft 1.14.4 and 1.15 snapshots

22 Jul 01:34
Compare
Choose a tag to compare

Changes in 1.0.8

  • supports 19w38b
  • fixed wording in a few carpet feature outputs, nothing major
  • custom rule values are displayed in UI
  • fixed superhot
  • removed shake in frozen state
  • renamed movableTileEntities to movableBlockEntities (blame official Micro$oft mappings)
  • deferring sending of command tree
  • fix lead fix
  • players can use items
  • fixed compatibility with Java9+
  • fixed black carpet
  • tick warp doesn't prevent chunk ops

Scarpet changes:

  • added in_dimension(entity/block/string, expr) to redirect world access to targeted dimension
  • added /carpet scriptsAutoload to make scarpet scripts autoload on world start

Changes in 1.0.7

  • supports 19w37a

Changes in 1.0.6-2

  • support is back in 1.15 for set_biome which now works little differently supporting new biome format.

Changes in 1.0.6

  • supports 19w36a
  • removed portalCaching (1.15 version) as Mojang now natively supports similar solution via POIs
  • fixed conflicts with masa's tweakeroo client mod
    Scarpet changes:
  • set_biome in scarpet API is currently disabled due to snapshot changes, but should be fixed in some future 1.0.6b release
  • querying for entity ~ 'item' will now return an item triple (name, count, nbt)
  • added API support for item entity pickup delay
  • added entity event handlers for on_damage and on_tick

Changes in 1.0.5

  • updated to 19w35a
  • hopper counters now use world clocks, not server clocks, so won't go haywire when /tick freeze
  • fixed stackableShulkerBoxes
  • disabling spawnchunks should work on servers
  • movableTileEntities will keep chests joined when pushed

Changes in 1.0.4

  • started supporting 1.15 snapshots
  • fixed positioning of blocks in negative space with scarpet.

Changes in 1.0.3

  • tweaks to miningGhostBlocksFix as well as antiCheatDisabled. Its much easier to deploy elytra if server is lagging
  • fixed sound API call crashing servers
  • tweaked /track villager breeding

Changes in 1.0.2

  • fix to 1.14 ghostblocks, effective when connecting to carpet servers with miningGhostBlockFix as well as automatically when connecting to vanilla servers.
  • added breeding as villager tracking option

Changes in 1.0.1

  • fixed /log tnt
  • fixed spawning issues with lagFreeSpawning

Changes to Carpet Mod 1.0 for Minecraft 1.14.4

  • Extensibility via other mods, for example see https://github.com/gnembon/fabric-carpet-extension-example-mod
  • tracking of mob AI via /track command
  • full control of player actions via /player command
  • fixed customMOTD
  • flipping blocks with cactus will not cause block updates. It also works, in main and offhand.
  • loading structures with structure blocks will skip updates if required.
  • dispenser can now cactus-flip blocks as well.
  • fastRedstone port from 1.13.2, thanks to Soykaf
  • /log pathfinding to visualize mobs pathfinding efforts
  • movableTileEntities by 2no2name
  • husks now can be an exclusive spawn in Desert Temples
  • placementRotationFix for fixing bugs with placement when player moves quickly
  • quasiConnectivity of pistons and dispensers/droppers can be turned off
  • portalSuffocationFix preventing from wrong placement inside blocks after going through a portal
  • portalCashing to enable persistent portal connections cashing conditioned based on portal being created and broken
  • renewableSponges via summoning a lightning on a regular guardians and converting them to elder guardians.
  • leashFix for fixing leash connection problems with entities unloading
  • missingTools to give proper tools to blocks that needed them
  • horseWanderingFix to fix both disappearing vehicles when dismounting and horses wandering into the distance.
  • persistentParrots to make parrots little less useless
  • smoothClientAnimations to smooth entity and TE animations when game is slowed down.
  • desetShrubs can form when trying to plant saplings in arid climates without water nearby
  • fixes to passive mob spawns counting
  • antiCheatDisabled option to disable various server side movement limits towards the cheaty players.
  • fake players can go through portals, and keep their full skin features
  • unloadedEntityFix prevents very fast moving entities from vanishing.
  • /c, /s commands now properly update players.
  • fixed crashes on startup when certain features were turned on by default.
  • superSecretSetting plays now a very important role .....

Changes to Scarpet 1.4

  • top to get the top block at position now requires full block coordinates, but Y value is ignored.
  • Inventories of blocks and entities got their API as well. Check stack_limit, inventory_size, inventory_get, inventory_set, inventory_find, inventory_remove and drop_item functions.
  • scripts loaded from disk (via /script load/unload command) will operate in each player space by default, unless loaded with shared option.
  • the newline markers for 'in-commandblock' type scripts are now fully parsed, meaning you can have $ in strings. $ markers are supported only with in-game cases.
  • support for comments via // in scripts loaded from world files. Comments are only allowed in external file scripts.
  • tab completion for typing programs in commands manually (in /script command)
  • unloading/reloading a module removes all event callbacks from that module
  • return, throw, exit, as well as the 'catch' expression of try can be omitted, assuming null
  • if with no else expression will 'else' to null
  • element(list,index) has been deprecated, and replaced with get(value,address), working on lists as well as nbt constructs
  • there is a new nbt type, that behave like string, but can be queried with get more efficiently
  • primitive types of nbt are now converted to primitive scarpet types when queried. This doesn't apply to compound nbts
  • iterators, like range, rect, can be reused and moved about in a variable.
  • added type function to recognized held variable type.
  • str format arguments can now be passed in a single list
  • block values now properly handle block entity data, meaning set-ting a chest from another location will retain its content.
  • therefore set can also accept custom BE tag?
  • place_item to replicate the action of a player placing a block of item
  • set_biome to sets permanently a custom biome at a position. For those missing a custom command to do that in carpet, just use /script scan 0 0 0 x1 0 z1 x2 0 z2 set_biome(_,'swamp') for the same effect
  • block_properties lists all available block properties at position
  • block_data returns nbt of a block at position
  • property makes sure all value comes out lowercased.
  • spawn function to spawn entities like /summon command but retaining access to them.
  • entity ~ 'look' will return a look vector of an entity. No need to math yaw pitch here.
  • entity ~ 'selected_slot' to return current selected slot for players
  • entity ~ 'facing' returns a facing order of a player
  • entity ~ 'trace' ca be used to ray trace blocks, liquids and entities
  • entity ~ sugar can now support
  • fixed modify(e,'custom_name',null) to actually clear custom name
  • create_marker and remove_all_markers for easy marking I guess
  • fixed 'double evaluation' caused by print function
  • setting various entities motions and positions should update properly to the clients
  • fixed thoughts too dope when trying to compare list to a number

Carpet Fabric Mod alpha v19_06_24+ for Minecraft 1.14.3 and 1.14.4

04 Jun 13:27
Compare
Choose a tag to compare

Fixes inability to load as a server due to fabric bug. Adds events and schedules to scarpet. Placement rotation fix by Deadly, ability to plop pillager outposts, and debranded F3 client to default (fabric - still don't get why they need to force it on everybody).

Carpet Fabric Mod alpha v19_05_25 for Minecraft 1.14.2

25 May 14:54
Compare
Choose a tag to compare

1.14.2 version of carpet has known issue of not working with dedicated servers. Use for singleplayer only, or use 1.14.3+ version instead.

Carpet mod is now available as a fabric mod and will be developed on MCP and Fabric in parallel and share the same set of features. While MCP mod will only target stable versions, Fabric will be targetting the newest versions possible. Currently Fabric version is not fully complete, but most of the important functionality is ported.