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An issue arises attempting to use the DTU character with Iclone livelink anination stream. Iclone requires the SKM exported as fbx for characterisation in CC4. CC4 willl only accept hurmanoid characters in T-pose. for automatic calibration. A dtu export to CC4 is without automatic characterisation is just mangled.
It is very difficult to reset the reference pose on an Unreal character once it is an uasset. The only way I can see to do it is to set the character to T-pose in daz3d and then reimport the mesh but the bridge fbx file is not compatible with the bridge dtu file and it just gets rejected.
We the need the 'use To as reference pose' and 'update reference pose' options on UE fbx export exposes in the bridge UI at Daz or that alternate pathway to exist if poss?
The text was updated successfully, but these errors were encountered:
An issue arises attempting to use the DTU character with Iclone livelink anination stream. Iclone requires the SKM exported as fbx for characterisation in CC4. CC4 willl only accept hurmanoid characters in T-pose. for automatic calibration. A dtu export to CC4 is without automatic characterisation is just mangled.
It is very difficult to reset the reference pose on an Unreal character once it is an uasset. The only way I can see to do it is to set the character to T-pose in daz3d and then reimport the mesh but the bridge fbx file is not compatible with the bridge dtu file and it just gets rejected.
We the need the 'use To as reference pose' and 'update reference pose' options on UE fbx export exposes in the bridge UI at Daz or that alternate pathway to exist if poss?
The text was updated successfully, but these errors were encountered: