You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
After trying to generate ML deformer files for Unreal, I get an issue about the difference of head size between the geometry cache and the .fbx animation. I had to export myself the animation and disable "apply bone scale" to have the good animation, wich is set by desfault when we are using ML deformer setup I guess.
Thanks for this amazing usefull plugin by the way !
The text was updated successfully, but these errors were encountered:
After trying to generate ML deformer files for Unreal, I get an issue about the difference of head size between the geometry cache and the .fbx animation. I had to export myself the animation and disable "apply bone scale" to have the good animation, wich is set by desfault when we are using ML deformer setup I guess.
Thanks for this amazing usefull plugin by the way !
The text was updated successfully, but these errors were encountered: