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Apply Bone Scale should be optional in the ML exporter settings. #66

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N0LIMITED opened this issue Dec 15, 2023 · 0 comments
Open

Apply Bone Scale should be optional in the ML exporter settings. #66

N0LIMITED opened this issue Dec 15, 2023 · 0 comments
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feature request New feature or request

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@N0LIMITED
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After trying to generate ML deformer files for Unreal, I get an issue about the difference of head size between the geometry cache and the .fbx animation. I had to export myself the animation and disable "apply bone scale" to have the good animation, wich is set by desfault when we are using ML deformer setup I guess.

Thanks for this amazing usefull plugin by the way !

@danielbui78 danielbui78 added the feature request New feature or request label Jul 30, 2024
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