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Design 'Offline' Gameplay #98

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QuinnBast opened this issue Jan 31, 2023 · 0 comments
Open

Design 'Offline' Gameplay #98

QuinnBast opened this issue Jan 31, 2023 · 0 comments
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@QuinnBast
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Enhancement Description

To make the game enjoyable outside of the mutliplayer experience, an 'offline' (will still be online) mode will be added to the game. The idea is to allow players to "extract" neptunium they have earned from their multiplayer games in order to use that in some single-player progression system. This progression system might be something similar to clash of clans or clash royale where players upgrade units over time. Then the user can take the units/cards back into the game with (slightly) more power.

The idea is to not make the upgrades OP such that having a particular upgrade lets a player steamroll another one, but still make it so that getting upgrades are desirable.

Note: This will not be P2W. Players will earn upgrade tokens fast enough to have a solid progression and are not going to have to grind to get these upgrades. Players should be able to get all upgrades within a short amount of time playing the game (Maybe ~1 month for a max unit).

Solution

This task is not an implementation task. No code should be written as a result of this task. This task should only include a design of what the system should look like. Pictures, diagrams, etc. that show how the system works. This design will influence future tasks

@QuinnBast QuinnBast added enhancement New feature or request Core Core libraries and removed enhancement New feature or request labels Jan 31, 2023
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