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I have searched the existing issues before opening this feature request.
Describe the feature you would like to see.
It would be nice to know what each metric we scrap means (ex: MSPT = MilliSeconds Per Tick), maybe even a little bit more elaborated with more in depth meaning and what to expect as value : It's the amount of time a tick takes to process. If it's higher than 50, the game cannot process 20 ticks in a second and things start to slow down.
How would you like to see this implemented?
It all could be in the README, in the wiki, on the Grafana dashboard (tool tip, etc) or anywhere.
Additional information to this request.
No response
The text was updated successfully, but these errors were encountered:
Is there an existing feature request for this?
Describe the feature you would like to see.
It would be nice to know what each metric we scrap means (ex: MSPT = MilliSeconds Per Tick), maybe even a little bit more elaborated with more in depth meaning and what to expect as value :
It's the amount of time a tick takes to process. If it's higher than 50, the game cannot process 20 ticks in a second and things start to slow down.
How would you like to see this implemented?
It all could be in the README, in the wiki, on the Grafana dashboard (tool tip, etc) or anywhere.
Additional information to this request.
No response
The text was updated successfully, but these errors were encountered: